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Counter strike source plugins
Counter strike source plugins











I also created several libraries along the way. In time, I made my way up to a large, modular plugin, consisting of several plugins working together. Then, I continued with more difficult plugins, like the VIP membership management plugin, consisting of a web part and a database. For example, a score screen at the end of a round. Everything was open-source, and we gathered at the web forum AlliedModders, where we helped each other out. Furthermore, I was completely astonished by the SourceMod community. SourceMod, for which I created plugins, is also a plugin for Source engine. So, the benefit is clear: the gamer installs the game and the game gets modified based on the server it connects to. And that’s the difference, compared to client-side plugins/modifications. All that gamers need to do is to connect to a specially-modified server.

counter strike source plugins

Why server-side plugins? Server-side plugins/modifications are exactly that – server-side. Fortunately, I was an admin of a few CS:S servers at the time, so I had a lot of room for development and testing. My first attempts at server-side plugins were laughable at best. And, ever since, I’ve wanted to know what’s down the rabbit hole.Ĭounter-Strike: Source runs on Source engine, which is very modder-friendly (a ‘modder’ is a person who modifies or creates new content). Creating maps was the red pill that took me into the Wonderland.

counter strike source plugins

As countless others who have ever played Counter-Strike, I also wanted to create my own map: the environment where the game takes place.













Counter strike source plugins